Spells

Wizard101 Astral Spells Guide ( Full List )

Wizard101 star spells are one of the unique spells in the game, astral spells are just about auras, they can increase damage, resist, critical, healing, power pip, and way more, there are 23 star spells all of them are trainable with training points, here is the complete list with the guide on how to get each spell from who, where and when.

Wizard101 star spells

star school trainers in Celestia

Celestia star school trianer_1

Location: Celestia base camp

Celestia star school trianer_1

Location: Celestia >  The Stellarium


Note: you need to be at least level 50 to start training astral spells

1- Fortify Spell

  • add -15% aura on self to next incoming damage spells for 4 rounds
  • level: 50

2- Amplify Spell

  • add +15% damage aura on self to all damage spells for 4 rounds
  • level: 52

3- Infallible Spell

  • add +15% armor-piercing and +15% accuracy aura on self to all spells for 4 rounds
  • level: 54

4- Vengeance Spell

  • add +20% critical aura on self to all spells for 4 rounds
  • level: 56

5- Empowerment Spell

  • add aura on self for 4 rounds that gain you one pip if you’re attacked with rank 4+ spells
  • level: 58

star spells from Zafaria trainers

Zafaria star school trainer

Location: Zafaria > Drum Jungle

  • To unlock this trainer you need to complete the side quest named: Midnight Sun
  • Quest Giver: Koko Smokesign
  • Giver location: Drum Jungle
  • Required level to start the quest: 66

1- Berserk Spell

  • add +40% damage to the next inc. spell and +30% to the next outgoing spell
  • level: 66

2- Mend Spell

  • add +20% outgoing healing aura for 4 rounds
  • level: 66

Star spells from Azteca trainers

Azteca star school trainer

Location: Azteca > Three Points

  • To unlock this trainer you need to complete the side quest named: Turn up the Sun
  • Quest Giver: Pascal Red mask
  • Giver location: The Zocalo
  • Required level to start the quest: 84

1- Galvanic Field Spell

  • add +25% storm damage, +5% accuracy, and +10% inc. myth damage aura for 4 rounds
  • level: 84

2- Furnace Spell

  • add +25% Fire damage, +5% accuracy and +10% inc. ice damage aura for 4 rounds
  • level: 84

3- Sleet Storm Spell

  • add +25% ice damage, +5% accuracy, and +10% inc. fire damage aura for 4 rounds
  • level: 84

4- Cycle of Life Spell

  • adds +25% healing, +5% pip chance, and +10% inc. death damage aura for 4 rounds
  • level: 84

5- Virulence Spell

  • add +25% death damage, +5% pip chance and +10% inc. life damage aura for 4 rounds
  • level: 84

6- Reliquary Spell

  • add +25% myth damage, +5% pip chance, and +10% inc. storm damage aura for 4 rounds
  • level: 84

7- Chastisement Spell

  • add +25% balance damage, +5% pip chance, and +10% inc. storm, fire, and ice damage aura for 4 rounds
  • level: 84

8- Punishment Spell

  • add +25% balance damage, +5% pip chance, and +10% inc. death, life, and myth damage aura for 4 rounds
  • level: 84

9- Devotion Spell

  • add +25% life damage, +5% pip chance and +10% inc. death damage aura for 4 rounds
  • level: 84

Star spells from Qyburn Stellargaze

Qyburn Stellargaze

Location: Arcanum > Panopticon 
required level: 110


1- Brace Spell

  • add -20% to next inc. damage spells for 4 rounds
  • level: 110

2- Magnify Spell

  • add +20% to all damage spells for 4 rounds
  • level: 110

3- Flawless Spell

  • add +20% armor-piercing and +15% accuracy aura on self to all spells for 4 rounds
  • level: 110

4- Frenzy Spell

  • adds +30% damage to the next inc. spell and +40% to the next outgoing spell
  • level: 110

5- Adapt Spell

  • add aura on self for 4 rounds that gain you one power pip if you’re attacked with rank 6+ spells
  • level: 110

6- Renew Spell

  • add +25% outgoing healing aura for 4 rounds
  • level: 110

Wizard101 astral spells from Diego the Duelmaster

1- Conviction Spell

  • add +90% stun resist and +20% critical block aura for 4 rounds
  • level: Sergeant Arena Rank

Check also

MR. WIZARD

PVE MASTER

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