Wizard101 Sun Spells Guide ( Full list )
Wizard101 sun spells are one of the most important spells in the game, sun spells are all about enchantments, there are 25 sun spells in the game they all are trainable with training points from various trainers in the spiral, here is the sun spells full guide.
Sun Spells wizard101
Sun school trainers in Celestia
Celestia sun school trianer_1
Location: Celestia base camp
Celestia sun school trianer_2
Location: Celestia > The Floating Land
Note: Level 50 is required to start training sun spells
1- Strong
- Add 100 damage to any damage spell in your hand
- level: 50
2- Giant
- Add 125 damage to any damage spell in your hand
- level: 52
3- Monstrous
- Add 175 damage to any damage spell in your hand
- level: 56
4- Gargantuan
- Add 225 damage to any damage spell in your hand
- level: 58
- This spell is available from the sun school trainer in Floating Land not the one in cl base camp
5- Keen Eyes
- Add 10% accuracy to any spell in your hand
- level: 50
6- Accurate
- Add 15% accuracy to any spell in your hand
- level: 52
7- Sniper
- Add 20% accuracy to any spell in your hand
- level: 54
- this spell is available from sun school trainer in Floating Land not the one in cl base camp
8- Unstoppable
- Add 25% accuracy and +10% armor-piercing to any spell in your hand
- level: 58
- this spell is available from sun school trainer in Floating Land not the one in cl base camp
Sun spells from Zafaria trainers
Zafaria sun school trainer
Location: Zafaria > Drum Jungle
- To unlock this trainer you need to complete the side quest named: Midnight Sun
- Quest Giver: Koko Smokesign
- Giver location: Drum Jungle
- Required level to start the quest: 66
1- Colossal
- Add +275 damage to any Damage spell in your hand
- level: 64
2- Extraordinary
- Add 25% accuracy and +15% armor-piercing to any spell in your hand
- level: 64
Sun spells from Azteca trainers
Azteca sun school trainer
Location: Azteca > Three Points
- To unlock this trainer you need to complete the side quest named: Turn up the Sun
- Quest Giver: Pascal Redmask
- Giver location: The Zocalo
- Required level to start the quest: 84
1- Sharpened Blade
- adds +10% to any positive damage charm
- level: 86
2- Potent Trap
- adds +10% to any negative damage ward
- level: 86
3- Primordial
- adds+100 to any healing spell
- level: 86
Sun spells from Korsten Bloodscorn
Korsten Bloodscorn
Location: Celestia > Stormriven Hall
- No required quests to unlock him, he is already unlocked
- you need to be level 54 to train spells from him
1- Mutate Sprite
- Turns the life spell sprite into the death spell midnight sprite
- Level: 54
2- Mutate Swarm
- Turns the balance spell locust swarm into the ice spell polar swarm
- Level: 55
3- Mutate Banshee
- Turns the death spell banshee into the life spell Forsaken banshee
- Level: 55
4- Mutate Wyvern
- Turns the ice spell ice wyvern into the fire spell fire wyvern
- Level: 62
5- Mutate Kraken
- Turns the storm spell Kraken into the fire spell inferno Kraken
- Level: 56
6- Mutate Minotaur
- Turns the myth spell Minotaur into the death spell deadly minotaur
- Level: 57
7- Mutate Phoenix
- Turns the fire spell Phoenix into the storm spell thunderbird
- Level: 58
Sun spells from Qyburn Stellargaze
Qyburn Stellargaze
Location: Arcanum > Panopticon
- you need to be level 110 to train spells from him
1- Epic
- Add +300 damage to any Damage spell in your hand
- level: 110
2- Radical
- adds+150 to any healing spell
- level: 110
3- Aegis
- Protects charms ( blades and weaknesses ) from removal for 1 time
- level: 110
4- Indemnity
- protects negative charms from removal for 1 time
- level: 110
Wizard101 sun spells from Diego the Duelmaster
1- Cloak
- Cloak a Ward or Charm
- level: 1
- Trainer location: Unicron way near the arena
Check also