Balance PVP Guide
In this guide, we will be discussing Max level balance PVP in wizard 101 (130)
In this instance, the focus is on Max balance PVP (1v1)
The gear for this build should balance out stats in terms of resistance, damage, and pierce, not necessarily relying on critical. We will point out the best gear to use and where to get them.
Best Balance PVP gear
There is no one absolute best gear as people can alternate between their gears to suit the strategy that they are most comfortable with using.
They are as follows:
Hat: For the hat, we recommend the Krokopatra Justice Fez which is the best overall hat, or Mask of the Exalted One if you can’t get the Krokotopia hat.
Krokopatra Justice Fez is dropped by Krokopatra (rank 14)
Mask of the Exalted One is dropped by Malistaire the Undying, the final boss in Castle Darkmoor
Robe: Recommend either the Turquoise Eagle’s Raiment or the Dragoon’s Balance armor
This robe is from the Skyvern’s Hoard Pack
boots: We recommend the Dragoons Balanced Boots
This item can either be crafted or obtained as a drop from Fellspawn in the Catacombs
Dagger: The best dagger should be the Dragoon’s Balanced Dagger
This item can either be crafted or obtained as a drop from Fellspawn in the Catacombs
Ring: For ring, we recommend the Duelist’s Daredevil Ring
This item can be bought from Brandon Mistborn in unicorn way for 5,500 arena tickets
Deck: Recommended Deck is the Dulesit’s Devil-May-Care Deck
This item can be bought from Brandon Mistborn for Arena tickets.
Wand: We recommend Celestial Wand from the Celestian Spellemental Pack or any of the good damage, pierce and critical (block) wands all from packs, Example of good wands below:
Pet: You should have a well-Balanced pet in terms of damage and resistance but try your best to add may cast auras. Balance has two auras so I suggest using the punishment aura. Example of a good pet spread below:
Which spells do we recommend?
Balance has to focus on disrupting the opponent’s strategy and not letting them get the upper hand by affecting their pips, accuracy, power-ups (auras), etc.
We will start with spells unique to the Balance school and class them into different categories.
First, Low pip spells for getting rid of shields and debuffs, these are spells such as Scorpion, Scarab, or wand hits.
Next, we have spells that help change the advantage of the battlefield such as Gaze of Fate. this spell not only attacks the opponent twice but
also sets a global spell on the field which gives a balance boost.
then we have disruption spells, spells to keep breaking down opponent’s build ups while doing damage. These spells include Mana Burn, Supernova, Savage paw, Loremaster, and king Artorius Balance.
then we have de-buff spells such as Black Mantle and weakness. Use these spells to help buy you some time or to get the opponent to use another spell.
Next, we have multiple hit spells, such as hydra or Chimera. you only need a few of these spells maybe one of each. these spells are useful for opponents who love spamming tower shields.
After that, we have the hard-hitting shadow enhanced spells which include Sand Wurm, and if you want the other one which is Nested Fury for a pip more damage costing two more pips
We also have potential one-hit KO spells from build-ups, they include Scion of Balance and Judgement.
Other spells you may want to use which is not of balance school
- overtime spells such as the one pip death bat which is decent because your opponents can only counter you with tower shields, so any form of attack will break them, the downside is that your accuracy won’t be very high on these spells.
- Enchants such as Epic and Colossal
- Tower shields and set shields.
- stunning spells such as freeze and stun which are zero pip spells can come in handy.
- Dispels to interrupt the opponent’s plans
- Always pack stun Block because opponents love to stun when they have lots of pips.
You might want to check these articles too:
PvP Guides:
Max Life PVP Guide (Level 140)
Other Guides